Post by Mattiematics on Jul 18, 2015 21:04:44 GMT -5
The Alternian Sportsbal League
Tune in for this season of Sportsball, the pinnacle of Alternian entertainment.
Two teams of three face off in a battle of wits, physical prowess, and reckless violence in this universally televised ‘sport’. During tournament season all teams are welcome to a grand complex where they are to spend the duration of the tournament, where tensions are high and leaving complex grounds is grounds for disqualification. This roleplay follows the lives of three elite Sportsball teams in and out of the court as they all fight for glory, honor, and a cash prize of one hundred thousand boondollars.
Rules
The rules of Sportsball are simple, and as follows.
Five balls.
Four hoops.
Two teams.
One winner.
Three rounds of unlimited time, one arena, two hoops on either side. The team to get the most balls in the other team’s hoops wins the round, the team to win the most rounds wins the match. Each round starts with one ball in play, with the remaining balls entering play whenever the referee damn well feels like it until all five balls have seen play. Some balls have special properties, marvels of Alternian technology. Inside the court, players may do anything not strictly prohibited by the rules, which is to say, anything at all.
Mechanics
Sportsball is played in a 3x5 grid, as follows
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O |May| | | |Inx| O
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|Ske| | o | |Clo|
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O |Gry| | | |Chl| O
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In this match, May, Skelly, and Gryx are playing Sportsball against Inox, Cloudy, and Chelse. the Os represent the hoops, and the o represents the ball.
During each turn, each player can move up to 1 square, plus an extra square for every two points of Speed, if moving over a square with a ball in it, the player will HAVE the ball. After moving, they can do one of the following actions.
Move - The player moves again, a second move, nothing more, nothing less.
Pass - Pass the ball to a teammate, because teamwork is the spirit of Sportsball. Barring interceptions, either a successful Accuracy roll from the shooter or a successful Reflexes roll from the receiver is necessary to complete the pass. Longer pass = more difficult roll.
Shoot - You can’t win in Sportsball if you don’t score, and you can’t score if you don’t shoot. Barring interceptions, a successful Accuracy roll scores a goal. Longer shot = more difficult roll.
Violence - Attack another player, because violence is the spirit of Sportsball. If adjacent to an enemy, you can violence them, knocking them to the floor on a successful Violence roll, meaning that in their next turn they will have to spend their move getting up. If you successfully violence a player that has the ball, then you will have the ball.
Intercept - A passive action that you can perform every time the ball passes by your square, for an easy interception, or by an adjacent square, for a more difficult interception. A successful Reflexes roll means a successful interception. Intercepting a ball makes the ball fall to the ground in the square it was intercepted.
The Sportsball Complex
The games are held in a grand multi-story complex, where the players and their trainers are meant to stay throughout the duration of the tournament. The complex is equipped with luxury rooms, common halls, three cafeterias, extensive training grounds, swimming pool, spa, pool tables, areas where the players can interact with the fans, and of course the Grand Arena.
The scope of this RP includes life for the players both in and out of the Grand Arena, as they live, train, and form frenemities with players from opposing teams.
Application
We are looking to make 3 teams of 3 players each, for a total of 9 players.
Name:
Team: Can be decided after you are accepted
Age:
Gender:
Appearance: Sprite, image, or brief description
Blood Color: Name and hex
Personality:
Stats: You have 8 points to distribute among the 4 stats, to a maximum of 4 per stat.
Speed: For locomoting in a timely manner
Accuracy: For shooting and passing
Reflexes: For catching and intercepting
Violence: For the art of violent confrontation
Additional Notes: Psychic powers? Foreign objects you'd like to bring into the arena? That goes here.
Notes
It is not against the rules of Sportsball to bring foreign objects into the arena, wealthy team managers often supply their teams with advanced technology that sees use in the field. And of course, you could bring any weapon into the arena if you would so choose. Mechanics for foreign objects will be handled on a case-by-case basis.
It is also not against the rules of Sportsball to use psychic powers if you have them, rules for psychic powers being used in the arena will be handled in a case-by-case basis.